
SKILLS
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Composition/Production: Soundtracks, Dynamically adaptive music, ambiance, trailer music, etc.
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Sound Design: Recording, creating, and editing sound assets.
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Sound Implementation: Utilization of Wwise and Unity/Unreal Audio Engines.
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Software Expertise: Pro Tools, Logic Pro, Reaper, RX7, Wwise, Unity/Unreal
Supplementary Software Skills: Adobe Photoshop, Adobe Premiere Pro, Aseprite, Blender, Microsoft Office Suite, C#/HTML5/CSS

Audio Design
Audio design is all about the interaction between the viewer/player and the medium. To help bring the creative thoughts and mechanics to life is what I strive to achieve.

Music Composition
An action scene without a thumping rhythmic track can be unmemorable. Catering to the needs of the emotional flow of the film/game is a prime purpose.

Audio Implementation
Being able to hear the audio the way it is supposed to be heard within the game is key to presenting a high-caliber product. Ensuring that the audio is structurally sound within the game is how it is meant to be.