top of page
Logo Ver. 1.png
SKILLS
  • Composition/Production: Soundtracks, Dynamically adaptive music, ambiance, trailer music, etc.

  • Sound Design: Recording, creating, and editing sound assets. 

  • Sound Implementation: Utilization of Wwise and Unity/Unreal Audio Engines.

  • Software Expertise: Pro Tools, Logic Pro, Reaper, RX7, Wwise, Unity/Unreal

Supplementary Software Skills: Adobe Photoshop, Adobe Premiere Pro, Aseprite, Blender, Microsoft Office Suite, C#/HTML5/CSS

headphones.png

Audio Design

Audio design is all about the interaction between the viewer/player and the medium. To help bring the creative thoughts and mechanics to life is what I strive to achieve.

sound-waves.png

Music Composition

An action scene without a thumping rhythmic track can be unmemorable. Catering to the needs of the emotional flow of the film/game is a prime purpose.

system.png

Audio Implementation

Being able to hear the audio the way it is supposed to be heard within the game is key to presenting a high-caliber product. Ensuring that the audio is structurally sound within the game is how it is meant to be.

bottom of page